John Hall's "Airkraft"
Copyright © 2022 John Edward Hall.Today is Sunday 22nd January 2023.
Time is 12:22 CT.
My location is in Chicago.
This is the introduction to a game idea of mine.
Premise (base text):
John likes flying jet fighters. Airkraft is an ideal game allowing the player to assume the pilot of fantastical aircraft fighters or flying ships: the flying craft have the ability to morph into ulterior or alternate forms while in flight, similar to 'evolving' or phase shifting. Possible Airkraft morphs can be inspired by John Randall's Ultimate Premise and previous theory of "fictional-flight", in its context.
As usual there can be included campaign mechanics, animation of sight along a mathematical path or scale (clock) paired with a story, and this is something not outside of traditional war games.
Something innovative includes at least three to six man character formation of Airkraft in flight, also that the character flying the Kraft is the Kraft itself. Granted is the opportunity to train the pilot using properties that can be enhanced forgoing 'random recall' (no plagiarism or theft of copyright/copyright infringement).
A world of Airkraft procures some "genus" / genis tree.
This information or content can be changed at my will. Could Airkraft be a valuable video game or electronic card game? There is more to say about this.
-John.
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