Sunday, January 22, 2023

John Hall's Tip-Pin

John Hall's Tip-Pin Game Idea
Copyright © 2023 John Edward Hall.
Today is Sunday 22nd January 2023.
Time is 14:02 CT.

My location is Chicago.
..

Data:

A shadow and a string.. a job to be accomplished .. or whatever I meant.
A shadow... And a string and a drawing of a gyroscope.

A shadow and a string combines into a game, although not a video game. What game is this?

Next image is copied from author: A slider shadow puppet flashlight invention from JEH. This is used for inspiration and game design..

A.) Jacks, or equivalent terminology, is an omniterraneal (term: habitat is across earth, sky, ground, water, or immaterial) being, animated thing or object, that can form groups, translate or travel in a vortex-walk or vortex-like manner; the way they go can be mathematical, literally following a line at a degree around a perfect polygon that can be in 3 spacial-direction degrees of x, y, z; they are singular and collected in groups and they have strings attached to them with at least one string and up to 100 strings max per jack.. At the center of the string assembly is a:

1. Puppet-like character or game 'pin' (the game is important because of this, that is why it is called a pin). The pin could be controlled by the jack-object.

2. The pin can be switched with another object that is translated through the shadow realm using a stream of energy: the cast of the new object is the animated being that can be used to solve a puzzle.

The pin can be switched with an object in a puzzle setup or game stage and game stage can be created from a specific set of stories within limits, inversing one property that aligns the story with an omniterraneal environment. The terrain is imaginative; gravity can relate to any direction.

In an example game, 3 Jacks are rotating around a center pin: the pin acts as a puppet being, walking around and collecting objects that can be used as "casters". Casters can have various functions and these are not yet defined. According to the image provided, casters can control the motion of thier surface counterparts and this is innovative because the alternate side contesting the player can move certain objects only with the shadow of either (cross-vicarious) caster; two casters can interact or communicate with each other and can pass objects to the player through their motions.

The pin can be lifted or dropped as far as the jack string allows it, in air or under sea, within the extents of terrain, including immaterial such as within the mind of agent. Strings can vary, although that is unlikely an original way to design the game.

The idea is acceptable.

-John.

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