Saturday, February 4, 2023

John Hall's Perimeter 3D

John Hall's Perimeter 3D
Copyright © 2023 John Edward Hall
Today is Saturday 4th February 2023.
Time is 20:35 CT.

XJ Corps, Chicago.

Description.

Using 2D paper and dark writing utensil, computer graphics camera or eye device captures and translates falt pencil sketch or line drawing into a 3D arena or room. Layers are so closely coded with easy to use direction, additional or appended content or papers without direct size can be added to 3D render.

JH "Perimeter" 3D Render Technique.

Traditional render technique can use one to four point perspective with mathematics; This is not allowed. JH Render technique is a different 'name'/nomology system.

Ghost-stylus.

The Perimeter render technique uses innovative Ghost-writer to draw on screen or eslewhere; Patch-Path drawing (sporadic-inspired physical projection lines from mechanical device) requires recognition of intersection nodes in concordance with desired three-dimensional effect, that is from an automated motion projector screen and helper projectors (secondary projectors). Lines are tapered based on empirical eye program command. 

There can be like, 10 to 60 helper projectors that do not use 'mathematics' to render a 3D arena; mechanical projector has 'spider-arms', straight-lined or arc light projections that are dynamically setup to the correct 3D proportion.

Similar: See, "Paper-Code".

-John.

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