Wednesday, February 1, 2023

John Hall's Clockspeed Racer!

John Hall's Clockspeed Racer!
Copyright © 2023 John Edward Hall
Today is Wednesday 1st February 2023
Time is 20:12 CT.

XJ Corps, Chicago.

Description.

A Clockspeed race-track or race-stage usees quartz crystals or other wave-inhibited object to control speed of moving objects. Use a speed-gun: point the speed gun at a 'port' or object that controls race circuit flow; Objects can be hit once and retain the speed-gun 'vibration' - ports can be hit dynamically;

Racer.

Speed-gun racer is an object flowing on the clockspeed track that can also be hit by the speed gun. Speedgun can have only one to thirty configurations or customizations to it before race starts and these ideally cannot change during the run. Racer must respond to the speedgun 'emittence';

Inside the racer must be a 'crystal object' similar to a quartz clock, or other object that responds to 'wave technology' inside the clockspeed gun.

Clockspeed Gun directions.

Gun is directed at objects on race stage and is started through: microwave, ray, x-ray, or other wave or ray that the clockspeed racer or clockspeed obect will respond to. The gun must be triggered somehow and can have TIME LIMITS and AMPLITUDE LIMITS depending on racestage or 'track' invested in (betting (?)(?)).

Clockspeed Innovative Retainer Object.

A retainer object retains the wave pulsated at it for a time after it is hit, like a resister and battery that has been 'HEATED' until the heat is difussed entirely.

Folly.

"Kill a clockspeed racer with a wavepulse from the speedgun; ressurect a clock-heart with specific wave pulse generation." Additional folly pending.

Pre-training Gun-penetration.

Clockspeed objects can be "pretrained": the object can be hit and can have at least 3 modes of clockspeed pt that can be triggered during a race.

-John.

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