Tuesday, January 24, 2023

John Hall's Sitting Duck

John Hall's Sitting Duck
Copyright © 2023 John Edward Hall.
Today is Tuesday 24th January 2023.
Time is 19:03 CT.

My location is in Chicago.

For this game idea, 'MichaEl' gave information in a conversation from around the year 2013. I had visited a conspiracy website to obtain contact with the individual.

Description:

A person sits in a room waiting for his lord to tell him what to do.

Meanwhile...
Outside of walls outside of walls outside of walls outside of walls outside of walls the enemy attempts to breach to get to the one who sits... Duck (duck is the term for sitting in front of the camera for long periods of time. Also "DUCK" is the character's name or type).

A question is.. why is Duck sitting Duck so important? It is an interesting start of a video game. Here can be reasons why the enemy attempts to get to duck:

1. He has extremely psychic powers and just sits all day. That is enticing for people who like cracking codes and are probably rapists.

2. He is collectible.

3. They want to eat him.

The one duck, inside of the core of walls, can have weapons and once the unending enemy reaches a certain point within the walls, the game transfers duck to another shell, or fortress.

The interesting thing about the enemy is that it never runs out of units attacking nor stops attempting to get to duck for any reason, forever. To solve this, Sitting Duck requires an extra element called "outside of forever".

In outside of forever mode (OF), player can plasticise the reality-universe of the eternal enemy and toss it into a trash bin, where it can be entered again, if the player decides to at a later date, or it can just stay there without affecting the transfer reality. Two things about trashed enemy eternal realities are:

A. Progressing realities in trash in outside of forever (OF).

The reality continues to be composed by enemy building his attack units stronger, more powerful, or even seeking intelligence from outside of the native reality (outsourcing, request of foreigner).

B. Trash Time travel.

Return within trashed reality to a specific point; control the laws of wall manipulation to affect or change the ultimate or original end of trashed reality.

The game can progress to many transfer realities and it is possible for the player to affect or control more than one reality at once. There should be more about OF later..

-John.

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